![]() ![]() ![]() It seems that it would have been much more convenient and straightforward to simply activate the stratagem menu and then select one by highlighting it. ![]() These are again summoned with a combo, and again it feels a little clumsy as a solution to this mechanic. There are also stratagems that you can use - essentially power-ups/reinforcements that you can call in or summon whenever things start getting a little hot. Yet it's something that seems to be a theme in this game. I get that it adds some odd kind of urgency under pressure when you have aliens chasing you around, but it just seems a little unnecessary. I'm not quite sure what benefits this combo activation adds to the game, but I found it a little annoying. Early missions are simple: travel to a planet, find a specific piece of armament and activate it by standing next to it and pressing a combo of joypad inputs (such as up, up, left, right, left, up), and then head to the extraction point and summon a shuttle using another combo. Not necessarily in the conceptual sense - it's pretty much a straightforward twin-stick shooter - but more in the controls feeling quite fiddly for what is ostensibly an arcade game. It's not particularly difficult, but gives you a good sense of how tricky Helldivers can sometimes be. The action starts with a series of short training missions that essentially give you the lay of the land. Since the game is quite complex and takes about 40 hours to reach maximum level, I'm going to break this review up into a series of impressions, rather than provide a more structured review: DAY ONE ![]() Indeed, my Helldivers character, currently dressed in Ranger gear, looks like she could have just strolled out of Bungie's game and into this one. The overall game feels almost like a simplified Destiny meets a top-down arcade shooter. The action certainly is straightforward, but mapped on top of it is a leveling system, weapons and armor upgrades, perks, and a huge, procedurally generated campaign that maps into a global meta-war, in which all players essentially participate. However, when I say shooter, you're probably thinking of a simple arcade game. That's where you come in, as a newly-recruited Helldiver, the soldiers and defenders of Super Earth who are the stars of this top-down, twin-stick shooter. And that's three alien races that are essentially creating a tri-front war, with Super Earth beset on all sides by the tyranny and evil of the Cyborgs, Bugs and Illuminate - each a major threat to Super Earth's way of life. However, before you have time to read between the lines and wonder exactly what kind of a future this particular 2084 really is, the narrative swiftly moves on to the threats that are putting it in jeopardy. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.įeaturing a propaganda trailer opening that feels like it was lifted out of the classic movie Starship Troopers, Helldivers spins a tale of a somewhat dystopian-feeling "Super Earth," where "managed democracy" has ensured freedom and liberty for all. This article first appeared on USgamer, a partner publication of VG247. Also available onCross-buy and cross-play with PS Vita and PS3. ![]()
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